Roleplaying Games
While this is still just a place holder, this will grow into the home of my own hand crafted role playing system. Universal in nature, this site will also host several settings that can be used for this or any other roleplaying system. This will remain updated as the game is still in a testing, but I will go ahead and display below the several reasons that my system, which for now is called the TJN (Trevor Jones Narcisystem) system, is right for you.
Flexibility
How often have you looked over the rules text for a system and said to yourself: "Well gee, that's great. If only I could use those rules to play in my own setting."? For whatever reason, I myself have always found it limiting for a system to be rigidly strapped to a setting. It requires everyone to have read all of the flavor text and makes just "Jumping In" more difficult. Everything that will appear in the core roleplaying section of this website can be adapted to any setting. Setting specific "supplements" will be available, of course, but they are far from necessary.
Ease of Play
Building and playing a character in the TJN system is meant to be easy. The intention is to combine the character building ease of systems like Instant Fuzion (Which I recommend to new gamers but that hardcore gamers probably won't like as much) with the depth of character creation that comes with the White Wolf games like EXALTED and SCION (which, by the way, I recommend for serious gamers but advise newcomers to roleplaying to steer clear of). Creating a character for the first time can take anywhere from five minutes to an hour, depending on how much the players have looked at the system beforehand. However, since the core rules are going to be hosted on this site for free, passing books around won't be an issue. The dice rolls are simple too, with only the six sided die being used, so there should be a lot less rules clutter as well.
Awesome
Because you can do anything with TJN, you can have whatever level of awesome in a game the Storyteller/Gamemaster/Referee/Trevor chooses. If the players want high flying martial arts, magic, and renegade robot cops on the edge then so be it. If the aim of the game is something more subtle, such as the horrors of H.P. Lovecraft (Who I will, unfortunately, not be able to write a supplement on for fear of CHAOSIUM suing me) then we accommodate that as well (By the way, though they may sue me if I used their copyrighted material, in all honesty I have to say their Call of Cthulhu RPG is very well put together).